Tuesday 27 March 2012

The Debate of Digital Art and Digital Literature


Much debate still remains between traditional artists and the internet based artists that focus on digital art and literature. The two biggest arguments against digital art and digital literature is that there is no original and the work doesn't have the same heart and soul of something that is done by hand with traditional methods. When it comes to those who work on modern computers, after all their work there is nothing left except digital copies or recordings of the work. The truth of the matter is that whether digital or traditional they are all works of art and neither has more value. Both digital and traditional forms of art and literature deserve their own individual recognition because of the producers hard earned efforts that went into creating the work. Therefore, it comes down to a personal decision as to whether you prefer digital over traditional and the value you place on each.  

There are many benefits to digital literature and art. Digital literature and art is making many materials more accessible to the masses and allows older texts to be around much longer without the need for careful preservation and many of the digital forms of literature and art are free so that everyone can enjoy them. Digital art and literature are good for the visually impaired and can be easily searchable to find exactly what you are looking for. For this reason many are embracing the world of digital art and literature. However, there are still many other individuals who view digital art and literature as a setback. There are those who think digital literature is taking away from the experience of holding a paper copy in your hands and that it eliminates certain senses involved in the reading experience. Others view digital art as less personal than regular art because it lacks certain characteristics of hand drawn art. The one thing that you can be sure of is that digital art and literature is opening many more avenues than every before.



Metadata and the Importance of Tagging


Metadata is an important subject when it comes to software and the internet. Metadata was at one time used on an HTML page in order to increase its search ability. This was done through the addition of metadata or tags to an internet page so search engines could be told what the page was about when people searched for specific information. With the introduction of Web 2.0 metadata has become a powerful tool for all internet users. It is often referred to as tagging and it is commonly done on blogs, photo sharing sites, networking sites and social bookmarking sites. Tagging has actually turned out to be a key component of the technologies that make up Web 2.0. Metadata and tagging has become a social way of organizing the ever growing volume of information that is constantly flooding the internet today. It is an information method that classifies things and makes them more collaborative.  

When it comes to metadata and tagging there are two things that you need to keep in mind: content description and administrative aspects. For this reason there are three different types of metadata: quality, legal and technical. Metadata and tagging can be very important to get your message and website viewed by millions and get to the top of the website search engines. However, there are also many issues with metadata and tagging that still have to be addressed. Metadata doesn't take into account things like user preference or time. You can search for a subject on the internet and get results for things that aren't relevant to your needs or information that is outdated, simply because it contains the tags related to what you search for. On the other hand, if you are someone choosing tags for your website and you want to reach out to everyone looking for your information you need to consider factors such as alternate spellings otherwise you may never reach all individuals who search for your specific content.


Thursday 8 March 2012

Open Source versus Free Software

Open Source versus Free Software

In 1998, the term open source software was heard in placed of free software. Soon, open source was the term used to describe a different approach, philosophy, value and even different license criteria that were deemed acceptable. This caused the open source software and free software movements to head on different paths with different goals and views. The biggest difference between the two paths was the values involved. When it comes to open source the question of whether software should be offered as open source is considered practical and not ethical. The official definition of open source software is nearly the same as free software, but it is a little loser and does accept some licenses that are considered restrictive to some users. You would assume that open source software is free software, but in some cases this isn't true. Before using any software you need to carefully consider the usage terms and make sure it is truly free software under the terms of open source software.  
While the Open Source movement is enjoying increasing success, there are still many who find Open Source software to be inaccessible and this presents a major flaw in the software development. There are five primary problems with the development of Open Source software: user interface design, documentation, feature-centric development programming for the self and religious blindness. With a lack of user interface design many people prefer to use software with a more intuitive interface. Open Source software also lacks documentation that is accessible and complete in order to retain users. Most Open Source software focuses on feature rather than making sure they have a solid core. Those who program Open Source software often tend to view themselves as the intended audience rather than taking the general public into consideration. Lastly, most Open Source programmers refuse to learn from lessons taught by proprietary software. In order for Open Source programming to become widely popular and used by the general public all five of these issues need to be dealt with.


The Concept of EveryWare

The Concept of EveryWare

EveryWare is also known as ubiquitous computing. It is a post-desktop model that involves computer-human interaction in which everyday activities and objects are completely been integrated into the information process. The core concept of all models of EveryWare is a shared vision that small, inexpensive and robust networked processing devices can be distributed at all scales of everyday life and are often turned into common-place ends. EveryWare has created several challenges for the computer science field in both systems design and engineering. There are three basic forms of EveryWare that have been proposed: tabs (wearable devices), pads (hand-held devices) and boards (interactive display devices). These EveryWare form are macro-sized and use visual output displays. As the concept expands three additional forms of EveryWare have been proposed: dust (miniaturized devices without visual displays), skin (fabric based materials) and clay (three-dimensional shapes). The concept of EveryWare has been around since 1988 and is still a growing field today.
  Everyware is the almost imperceptible ubiquitous computing and it is something that is quickly becoming a reality. So how can we shape the emerging Everyware system and how it is going to impact us as individuals? These are two very important questions to consider because Everyware is a product that will impact us greatly, but is also very hard to understand. Everyware is quite literally everywhere, from smart technology to RFID tags in our credit cards. Ubiquitous computing is a technology that will reshape out live and transform the communities we live in so we need to take the time to understand it and embrace it. Because of its nature, Everyware is hard to see and this presents a problem in understanding it. Ubiquitous computing is a vital component of our lives because we need our computer systems to be intelligent and accountable in order to change and better serve our lives.

Robots, AI and the Issue of Intelligence and Identity

Robots, AI and the Issue of Intelligence and Identity


When it comes to the field of robotics one of the most exciting advancements is artificial intelligence or AI. It is also a controversial area when it comes to intelligence and identity. While a robot can be a part of an assembly line, there is much debate as to whether or not that robot can actually be intelligent. Artificial intelligence is something very difficult to define. The ultimate in artificial intelligence would be to have a robot with our intellectual abilities or the ability to recreate the human thought process. This would give a robot the chance to learn anything, have the intelligence to reason and the identity to formulate their own original ideas. Robots are nowhere near having this level of artificial intelligence currently, but robotics has progressed beyond the limited stage. There are some artificial intelligence machines today that have specific intellectual abilities to process some human functions.When it comes to creating intelligent robots there has been much debate surrounding the social impact it will create. Since many things that were once deemed science fiction have become true it isn't that far off to assume that we will soon have robots with artificial intelligence. However, when it comes to artificial intelligence there are three sides to the issue of the moral and ethical implications. The most obvious argument is the fact that with unemployment on the rise there is very little reason to take away even more jobs by turning them over to an intelligent robot. Then there are individuals who believe that it is impossible for society to advance without the help of intelligent machines. Lastly, there are those individuals who simply don't care either way. However, in today's technological age you need to take a side and express your views. Robots are essential to society, but their intelligence needs to be carefully considered and monitored.

Intellectual Property: Choosing Between Creative Commons and DRM

Intellectual Property: Choosing Between Creative Commons and DRM

There is a place for DRM alongside creative commons when it comes to intellectual property rights. Take a look at the creative commons licensing schema and you will see that you have plenty of choices to make when it comes to using licenses. While Digital Rights Management isn't mentioned as a specific tool, you can work through how digital work is used based on the various licenses you choose which is an important part of DRM. When it comes to determining how work will be used a producer has several things to consider including how the work is used as well as how others can use the work or under what circumstances the work can be used. By considering these two important aspects of intellectual property rights a producer can choose proper creative commons licenses that also incorporate proper Digital Rights Management as well.

There are many clear laws regarding intellectual property rights and digital rights management, but most of these are ignored today. Ask any teenager today where they got their music from and they are likely to reply that they downloaded it from the internet. However, the question is how much of this downloaded content is obtained legally? While there are many sites that offer authorized downloads that comply with intellectual property rights and digital rights managements, there are still just as many – if not more – file-sharing sites that offer unauthorized downloading that doesn't follow the laws. This has divided people into two views, those who believe intellectual property rights make things public domain provided they don't get caught and then those who still view intellectual property rights as a person's private property that should be trespassed upon. The issue of intellectual property rights and digital rights management has grown beyond a simple issue of piracy and is now becoming an issue of public policy. Therefore, it is a good idea to start moving in a new copyright direction, a law in which not all users of intellectual property rights are not viewed as criminal.